Wednesday, April 19

(WiP)(Proj)(SA) Vapid Slamvan Log #2

Hello once again, this time I'm here with another log update for the current project; for the damage, I'm going to see if the "multi-layer damage system" made by Junior Djjr (thanks to him for the source code) can fit or even works with the vehicles I'll be working on.

Now, the changes from the previous log are:

-new color tone for the roof. it's the third tone instead of the second tone.
-(temporary) fixed front bumper. not sure if keep it with the current design.
-(temporary) deleted rear bumper. not sure how can the design be, maybe closer to its real counterpart.
-two new extra parts added. a decor in the front grille and a decor for the seats (barely seeable in the pictures)
-reflection added for the front bumper and front grille. also for the grille's extra part.





Note: probably after the release of the third vehicle, I will start a topic in GTA Forums, it will be basically a backup for the logs and a place for feedback to improve the models or even for requests.

Note: in the next log I want to upload a video with a quick review of the model and their features; at the moment I have some troubles with the game so before make a video, I must fix the game.

Sun Path in GTA SA

Hello people, this time I bring you a post dedicated to the sun path in GTA SA. I don't if any of you has noticed that the sunset occurs in the south on San Andreas, well, I'm not an expert in weather or geography but I'm sure the sunset occurs in the west, or at least that's where the sunset should occur if the game map is based on California.

I've been studying this "phenom" in the game for a couple of months, obviously to make this post, and one of the most interesting things I've noticed is the fact that the sun does a sort of ellipse in the sky from east to south. Well, that has an explanation: the season & the shape of the map.

The creators made this on purpose, mainly because of the game engine limitations; first of all, we have to accept that the map design isn't too much realistic, just think it, is a square. So, now knowing that, where it fits the "season" reason? during the fours temperate seasons of every year, Summer, Fall (autumn), Winter and Spring, the sun path changes in real-life, so they made this "ellipse" path with the idea of recreating the (probably) Summer season; obviously there are some discrepancies like the fact that people goes to the beach and we can find peds having a sunbath and at the same time, a surprise rain appears, although that last part happens because the game have a calendar, the days pass and we have an infinite cycle.



Monday, April 17

(WiP)(Proj)(SA) Vapid Slamvan Log #1

Hello people, after some days, actually weeks working in the first vehicle of the new project, I have some troubles or doubts about how to finish it; my main doubts are related to the damage; I'm not a big fan of vehicles with temporary damaged parts because besides of the well-known poor GTA SA damage system, the game engine itself has a lot of limitations, so I have four possible solutions, first one is release the car (and all the others) without damageable parts, just like my long time released Airtug; my second option is to make a fake damage body hidden in the model, like some modders do; my third option is to make a default damage, as the vanilla vehicles; and my last option is to make a simple damage, probably just the windows and add some scratches.

Well, before finish this post, please check these pictures of the WiP Vapid Slamvan:


(these pictures are meant to show the three different color preset for the vehicle; originally the model was designed to have two tones, but now I've added a third one; you can also see some of the extra parts working)

Sunday, April 9

(REQ)(SA) Nambu Type 14 Handgun (April 10, Updated!)

Hello people, first of all, forgive me about this late release Tango but has you can see, I was really busy these past weeks; I finally made your request (actually made it long time ago but didn't release it) and it's now here for your usage, but because of my constant improvement in GTA modding, I have adapted this weapon with the simulated real-time reflections.

Saturday, April 8

Announcement - New Project for the Upcoming Season & Blog Improvements (April 09, 2017 Updated!)

Edit: this new post (the 51st) will be the beginning of the new season of the blog.

So, I hope that the reason you're reading this post is because you saw the letter on the Contact Form page, well, if that's not the case, it doesn't matter because I will talk about that once again.

One of the main reasons why I'm not going to accept more requests for a while is basically because I'm out of time with college and such things, so, that's why I want to start a new project with more flexible times and not the stress of knowing that out there is a requester waiting for his (...) request.

This mentioned project is about one of my favorite things of GTA modding and is actually one of the reasons why I've joined the GTA Modding Comunity: Edit and Improve the GTA Vanilla Vehicles.
Yeah, you read it right, just like my friends Automan, M4K3 & GCT are doing it, I will join them.

Since a couple of years started with this, only for personal uses or sometimes caused by the curious of "how could it look this car if I...", so after being working on some "prototypes", to know your thoughts and feelings about my work, I would like to set something; I'm gonna work with the GTA V/O next-gen models, so if you have any "I would like to see this car with..." feeling please send me a message and I will see if I can make it (only realistic stuff, I don't want to make a Mad Max style car).

Another important thing is that I will try to make different versions of the same vehicles, for example, take the Vapid Stainer II and design a Police version, a FIB version, a taxi version, a gangster version, etc. One of my early works was a new version for the Mule, I call it "Maibatsu Mule Pickup" (not so original, right?), check it out:



Sunday, April 2

(REQ)(SA) Russian Weapons Pack - Shotgun (April 02, 2017 Updated!)

Edit: First post of the Month and 50th post of the blog! (published while watching WWE Wrestlemania!)

Baikal MP-153, a semi-automatic shotgun which it's the first version was produced since 1997 until 2001 when a new version was released with improvements and fixes, such as a bigger ammunition capacity and the usage of polymers. (This time I bring you the second version of this weapon).

The model comes with the normalmaps compatibility but also with the environment compatibility, this mean you are going to have realistic shadows on the model but also simulated real-time reflections, thanks to DK22pac modification.

(MP-153)

Note: in the list, it was supposed that the next part of the pack should be the machineguns but unfortunately the textures of those 3D models were locked or at least I was unable to edit them, so that's why I'm releasing the shotgun.