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Sunday, March 26

(REQ)(SA) Russian Weapons Pack - Handguns (April 08, 2017 Updated!)

Edit: this is the last post of march but also the 2017's March has the record as "the month with most posts of the blog history"; 6 posts were published, isn't too much but it's a prove of my commitment with the loyal visitors.

Another week, another part of this huge request; this time I bring you the handguns, four handguns for your enjoyment. As always, they come with the normalmaps compatibility and correct hand-fit; these weapons are adapted to work with the original anims and settings of the game but for some special cases I've added custom weapon data lines for the GSh-18 and the OTs-33 Pernach.

Note: the fourth handgun, the SR-1 Vektor isn't in the pack because while I was finishing it, my Zmodeler stops working and now it seems like it won't work again, so at the moment you can only enjoy three handguns.

(GSh-18)

(OTs-33 Pernach; ignore the bug with the arm)

(PSM Pistol)

Saturday, March 25

Reflections on this project - Six years of modding, three years of sharing

Yeah, I know, it's been more than 3 years and this blog is still getting bigger and better, I still can't believe how people accepted this project and now is one of my favorites hobbies; back in 2014 when I decided to make this blog, my original idea was to just share my designs and such stuff like a showroom but never upload something, just being selfish and say to myself "haha you're a very bad person! showing awesome stuff for the game but never give them a link or a try on them" but then I said "sounds funny but that's not me, I will start sharing stuff I already have and then keep working on possible requests"; the first months it was a madness, but well I guess every modder suffers the same in one way or another.

While I was improving the content of the blog, in parallel, I was improving the blog itself, changing its design and adding new features but always testing new things; just like this "2017 design", at the moment looks really cool but I still got some ideas for new improvements, things like and animated header, for example (I won't say all my ideas, otherwise somebody could copy me).

Well, one of the things I like about this project is the fact that there are a few posts that every day got an average of 6 views, in a top 3 we can name the "APS Underwater Rifle" (first post), the "Plane Target System" and "GTA VI, What I want" (I'm always looking how could I improve my old post, and recently I updated the underwater rifle post); those three posts have a lot of views, first one with 654 views, second one with 641 and third one with 326; after that, the fourth post in the top has 170 views, the "Physically unrealistic crashes". It's funny because the underwater rifle can be only used in-land, I still can't find a way to make work underwater, not as I wanted.

Another thing that I'm greatly happy and indebted are the donations, people like you, the so-called GTA fans, your donations as it says in the donation button "it help us to keep working on your dreams", and I know that feel, because before I joined the modding community, I was just a fan with that thought of "damn, I would like to change that but how?" so then I discovered "GTA Inside", the first ever modification I installed in my GTA SA was a WW2 airplane made by SkylineGTRfreak, that changed my mind, and gave me the dream of learning how to do that and every segment of modding of GTA SA, and now after more than 5 years, I can say I'm able to change almost every aspect of the game, on some things I have more ability and for others I'm less good (like on ENBs or any graphic edition) but I still can do some minor changes.

My knowledge about GTA modding get to point where I even help others to find solutions in their modding, especially in GTA Forums where I always try to give the best possible answer (I hope some year I will win the trophy as the most helpful user" or something like that).

You people don't know this but I'm studying "industrial design" at college; this is the perfect career because in class we use tools and software that are really similar to GTA modding tools such as Zmodeler, I'm even learning how to use a software called "Rhinoceros" to start modelling map objects, instead of use "Sketchup".

As a final part of this reflexive post, I would like to say thank you to every GTA fan, visitor and friend that as been part of project called "Mysterdogg, The Original"; and last but not least, coming soon I will probably create a workshop in GTA Forums to share some new ideas I'm currently working on.


Stay tuned and don't forget to the blog because this only exists for your GTA-dreams!

NOTE: I started the blog in September so probably in that month I will be celebrating another "blog-anniversary"... with mysterious releases and such things!

Wednesday, March 15

(REQ)(SA) Russian Weapons Pack - Melee Guns

Back once again this week, I recently finished a part of the huge Lynx's request; today I brings you three Russian knifes to choose, the Spetsnaz Machete, the Soviet Bayonet 6x4 and the Combat Knife OC-04. All of this with the normalmaps compatibility and scaled at the same dimensions of the original GTA SA knife.

(Combat Knife OC-04)

(Soviet Bayonet 6x4)

(Spetsnaz Machete)

Tuesday, March 14

(REQ)(SA) HESCO Bastion (roadbarrier)(April 09, 2017 Updated!)

Note: I just noticed this is the first post related with a map's object replacement

Our frequent client, Pounc3r requested this via Contact Form (thanks for using it), the HESCO Bastion, basically a road barrier used mostly for military porpuses. He requested a specific model but I preferred to use another one with a better quality, and actually fits really well in-game. The model is from Spec Ops: the line, by the way.

Saturday, March 11

(SA)(REL) Dollar Bills Pickup

I never liked the way the money appears in the GTA series, especially because I've never seen someone walking on the street with a perfectly made dollars package in their pockets. Some people could say: "but Msyterdogg, why you made it like that if people usually have their money in a wallet", well, in-game, sometimes when you kill someone with a lot of money, appears a lot of money pickups so it will be weird if after killing a drug seller, four wallets appears on the ground.

I actually made this in a record time, like 5 minutes, the problem came later trying to take a good or even decent picture; well, I didn't make it and this is the best picture I could take.

(in-game models)

Sunday, March 5

(GUI)(SA) Brassknuckles in both hands

Hello everyone, after a few weeks far from modding because of what I said in the last post, I'm back once again with a new working PC (I still need some new pieces and such things but is working). Before I start releasing the so-awaited requests, I've got a present for you, actually for a guy from GTA Forums that was looking for it.

As the title says, I've found a way to have a brassknuckles in both hands; well all of this started a few days ago when I was reading the newest topics in the 3D era modding section of GTA Forums, a guy (I can't remember his name) was looking for a way to have as he said "2x brassknuckles instead of one", after I read that I started thinking "how could that be possible?" I first thought on make a CLEO Script but I didn't find the appropriate opcodes to do it (I was busy those days), so then I said "I could try to do it via data edition", and here I bring you the result, with a video and all that stuff.

the procedure is very simple, we just have to edit one code inside the weapon.dat file:

 



After that, just open your game and look for the weapon:


Note: when I was testing this "modification" I suffered some unexpected bugs, most of the time the game just minimized.

Note: this edition is fully compatible with my previous modification "equipable brassknuckles".

Note: I haven't tested it yet with a saved game so if anyone could give me their "experience" to add it to this post, I would be really glad.