Monday, August 7

(OLD) Incoherences in the New GTAs (May 15, 2018 Updated!)

Hello people, as I said in my previous post, the announcement, in my current workshop I will fix and solve some of the incoherences in vehicles from GTA V, but before that, I want to make a post having a further look into those errors or mistakes of the game.

.-No Fuel Cap (we have some exceptions): most of the vehicles in GTA V doesn't have a fuel cap, so instead of shooting them "there", we have to shoot them at one side of the rear left wheel. I don't know if that was done on purpose or they just forget about it and then looking for a quick solution leave it as it is now. But, we've got some exceptions to this mistake, some trucks or similar vehicles with an uncovered fuel tank can explode if we shoot them, and we also got some cars like the Declasse Mamba, similar to its real counterpart, it has a big metallic fuel cap close to the boot.


.-No IconicNecessaryy Turn lights: the previously mentioned car, the Declasse Mamba, doesn't have front turn lights, and that's illogic thinking is a legal street vehicle in-game. Actually, most of the vehicles in the game doesn't have either front turn lights or rear turn lights and even if we can't use them, the NPCs use them and that gives a lot of realism to the game. Some vehicles even have like 6 different fog lights but none turn lights.


.-Missing Badges: Rockstar has been adding a lot of new vehicles since 2014, and something that calls my interest are the missing badges or actually the usage of the same badge for a lot of cars (this also happens with the lights texture). This can be mainly noticed in motorcycles, most of them just have a few badges or even none, a good example is the Dinka Enduro. Another good example is the Vapid Dominator, if you change the front grille with the second variant, the front badge disappears.

.-Non Usable Lights: as I said, some vehicles have a lot of fog lights, but are unusable; vehicles like the Canis Mesa Merryweather, the Coil Brawler or the Benefactor Dubsta, come or have a big amount of fog lights, in the front bumper or on the roof, but as I said are unusable, their only purpose it seems to be is for making the vehicle looks stronger or only as a decorative thing.


.-No Taxi Service In Blaine County: well I know we can call a taxi from every point of the map but you never see a taxi driving on the streets of Blaine County; in GTA IV, (even if we have only two types of taxis) if you are in Algonquin, you will see the Cabbie taxi, that only appears there. If Rockstar added different Ambulances and Police units, why didn't they do the same with taxis?

.-Half-Track Vehicle: is really strange that Rockstar used a classic pickup truck to make what they call "a modern anti-aircraft vehicle". Half-Tracks are discontinued military vehicles now, their only use now is for farming or similar stuff.


.-Amphibious APC: one of the new innovations is the addition of an amphibious APC, but the main doubt here is, where are the marine propellers?; another big doubt is, why it has turn lights? (...) what is Rockstar thinking while designing new vehicles? although military vehicles in real life indeed have turn lights and a complete lights system for street usage, why other vehicles in-game such as the previously mentioned don't have them?



.-Hide/No Visible Fuel Tank: this one is related with "no fuel cap", because most of the vehicles in-game doesn't have a fuel tank, and even if you can produce a fuel leak by shooting on the side, where does that fuel comes from?, if you check the underbody of any vehicle, you will see that there is nothing more than a generic low-poly design. I really wonder if Rockstar will ever change that, by adding a more customizable engine block, covered underbodies for off-road vehicles and such things. We have, as always, some exceptions, and in this case, our exception is the Pfister 811.


Wednesday, March 15

(SA)(OLD) 2017 Weapons Pack

Back once again this week, I recently finished a part of the huge Lynx's request; today I brings you three Russian knives to choose, the Spetsnaz Machete, the Soviet Bayonet 6x4 and the Combat Knife OC-04. All of this with the normalmaps compatibility and scaled at the same dimensions of the original GTA SA knife.

(Combat Knife OC-04)

(Soviet Bayonet 6x4)

(Spetsnaz Machete)

As part of this huge weapon pack, the next edition will be the granades. (in consecutive order: the first conversion were the melee weapons, then will be the grenades, handguns, submachine guns, shotguns, snipers, Machine guns and finally assault rifles; eight parts, probably).

(Click to Download)

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Another week, another part of this huge request; this time I bring you the handguns, four handguns for your enjoyment. As always, they come with the normalmaps compatibility and correct hand-fit; these weapons are adapted to work with the original anims and settings of the game but for some special cases I've added custom weapon data lines for the GSh-18 and the OTs-33 Pernach.

Note: the fourth handgun, the SR-1 Vektor isn't in the pack because while I was finishing it, my Zmodeler stops working and now it seems like it won't work again, so at the moment you can only enjoy three handguns.

(GSh-18)

(OTs-33 Pernach; ignore the bug with the arm)

(PSM Pistol)

(click for download)

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Baikal MP-153, a semi-automatic shotgun which it's the first version was produced since 1997 until 2001 when a new version was released with improvements and fixes, such as a bigger ammunition capacity and the usage of polymers. (This time I bring you the second version of this weapon).

The model comes with the normalmaps compatibility but also with the environment compatibility, this means you are going to have realistic shadows on the model but also simulated real-time reflections, thanks to DK22pac modification.

(MP-153)

Note: in the list, it was supposed that the next part of the pack should be the machineguns but unfortunately the textures of those 3D models were locked or at least I was unable to edit them, so that's why I'm releasing the shotgun.


(click for download)

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Hello people, first of all, forgive me about this late release Tango but has you can see, I was really busy these past weeks; I finally made your request (actually made it long time ago but didn't release it) and it's now here for your usage, but because of my constant improvement in GTA modding, I have adapted this weapon with the simulated real-time reflections.


In case you have any doubt before download it, in the next pictures you can see how the reflection normals texture works:



If you are wondering why I haven't uploaded yet the next part of the Russian Weapons Pack is mainly because this was a busy week and during the weekend I was in a meeting helping a friend.


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(quick in-game picture showing the normalmap textures working)

Hello once again, Delta99 requested a few days ago this weapon, today I had free time so quickly converted it to GTA SA.


Replaces AK47 by default

Characteristics:
  • Own HQ icon.
  • Vanilla Anims & Weapon Sets Friendly.
  • NormalMaps Compatibility.
Recommendations:

  • Use FLA or Silent Patch, due to some game limitations the textures size is too big for the game, a limit adjuster should fix it.
  • IMFX is required to have the muzzle flash effect.


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New weapon for your game, I always wonder why we don't have more weapons for the nightstick replacement, so I made this. This weapon comes from my "weapons for release" folder, a folder I created a long time ago to store all the weapons I've made before the opening of the blog, so expect more releases from that folder, I have a couple of more weapons there.

Replaces Nightstick by default

Characteristics:
  • Own HQ icon.
  • Vanilla Anims & Weapon Sets Friendly.
  • NormalMaps Compatibility.
Recommendations:

  • None for now.


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Another weapon from my "weapons for release" folder, if I'm not wrong, I found this weapon in GameBanana and even Crowz616 used; so the only differences between Crowz616's version and mine are normalmaps compatibility and unlocked files.

Replaces gun_vibe2 by default

Characteristics:
  • Own HQ icon.
  • Vanilla Anims & Weapon Sets Friendly.
  • NormalMaps Compatibility.
Recommendations:

  • None for now.