Back once again this week, I recently finished a part of the huge Lynx's request; today I brings you three Russian knifes to choose, the Spetsnaz Machete, the Soviet Bayonet 6x4 and the Combat Knife OC-04. All of this with the normalmaps compatibility and scaled at the same dimensions of the original GTA SA knife.
Our frequent client, Pounc3r requested this via Contact Form(thanks for using it), the HESCO Bastion, basically a road barrier used mostly for military porpuses. He requested a specific model but I preferred to use another one with a better quality, and actually fits really well in-game. The model is from Spec Ops: the line, by the way.
I never liked the way the money appears in the GTA series, especially because I've never seen someone walking on the street with a perfectly made dollars package in their pockets. Some people could say: "but Msyterdogg, why you made it like that if people usually have their money in a wallet", well, in-game, sometimes when you kill someone with a lot of money, appears a lot of money pickups so it will be weird if after killing a drug seller, four wallets appears on the ground.
I actually made this in a record time, like 5 minutes, the problem came later trying to take a good or even decent picture; well, I didn't make it and this is the best picture I could take.
Hello everyone, after a few weeks far from modding because of what I said in the last post, I'm back once again with a new working PC (I still need some new pieces and such things but is working). Before I start releasing the so-awaited requests, I've got a present for you, actually for a guy from GTA Forums that was looking for it.
As the title says, I've found a way to have a brassknuckles in both hands; well all of this started a few days ago when I was reading the newest topics in the 3D era modding section of GTA Forums, a guy (I can't remember his name) was looking for a way to have as he said "2x brassknuckles instead of one", after I read that I started thinking "how could that be possible?" I first thought on make a CLEO Script but I didn't find the appropriate opcodes to do it (I was busy those days), so then I said "I could try to do it via data edition", and here I bring you the result, with a video and all that stuff.
the procedure is very simple, we just have to edit one code inside the weapon.dat file:
After that, just open your game and look for the weapon:
Note: when I was testing this "modification" I suffered some unexpected bugs, most of the time the game just minimized.
Note: this edition is fully compatible with my previous modification "equipable brassknuckles".
Note: I haven't tested it yet with a saved game so if anyone could give me their "experience" to add it to this post, I would be really glad.